Fixture Types
PAR Light
Classic PAR can fixture with RGB color mixing. Prefabs:- DMX Horizontal (13CH):
VRSL-DMX-Static-ParLight-H-13CH.prefab - DMX Horizontal (5CH):
VRSL-DMX-Static-ParLight-H-5CH.prefab - DMX Vertical (13CH):
VRSL-DMX-Static-ParLight-V-13CH.prefab - DMX Legacy (13CH):
VRSL-DMX-Static-ParLight-L-13CH.prefab - AudioLink:
VRSL-AudioLink-Static-ParLight.prefab
- RGB color mixing
- Volumetric cone rendering
- Adjustable beam width and length
- Projection surface rendering
- Strobe effects (13CH mode)
Blinder
High-intensity strobe/blinder effects fixture. Prefabs:- DMX Horizontal (13CH):
VRSL-DMX-Static-Blinder-H-13CH.prefab - DMX Horizontal (5CH):
VRSL-DMX-Static-Blinder-H-5CH.prefab - DMX Vertical (13CH):
VRSL-DMX-Static-Blinder-V-13CH.prefab - DMX Legacy (13CH):
VRSL-DMX-Static-Blinder-L-13CH.prefab - AudioLink:
VRSL-AudioLink-Static-Blinder.prefab
- High-intensity output
- Strobe effects
- RGB color support
- Wide beam angle
- Optimized for flash effects
Flasher
Single-channel strobe fixture for simple effects. Prefabs:- DMX Horizontal (1CH):
VRSL-DMX-Static-Flasher-H-1CH.prefab - DMX Vertical (1CH):
VRSL-DMX-Static-Flasher-V-1CH.prefab - DMX Legacy (1CH):
VRSL-DMX-Static-Flasher-L-1CH.prefab - AudioLink:
VRSL-AudioLink-Static-Flasher.prefab
- Single channel control
- Intensity-only (white light)
- Efficient for large quantities
- Strobe-optimized
Lightbar
Multi-segment RGB lightbar for wash effects. Prefabs:- DMX Horizontal (13CH):
VRSL-DMX-Static-LightBar-H-13CH.prefab - DMX Horizontal (5CH):
VRSL-DMX-Static-LightBar-H-5CH.prefab - DMX Horizontal (15CH):
VRSL-DMX-Static-MultiLightBar-H-15CH.prefab - DMX Vertical (13CH):
VRSL-DMX-Static-LightBar-V-13CH.prefab - DMX Legacy (13CH):
VRSL-DMX-Static-LightBar-L-13CH.prefab - AudioLink:
VRSL-AudioLink-Static-Lightbar.prefab
- Multiple light segments
- RGB color mixing
- Extended 15-channel mode for individual segment control
- Wide coverage area
- Linear arrangement
DMX Channel Layouts
13-Channel Mode (PAR, Blinder, Lightbar)
Standard full-featured control:Channels 1-4 and 10-13 are reserved for compatibility with the mover channel layout. Static lights only actively use channels 5-9.
5-Channel Mode (PAR, Blinder, Lightbar)
Simplified control for basic fixtures:5-channel mode is more efficient for simple setups where the extra reserved channels aren’t needed.
1-Channel Mode (Flasher)
Minimal single-channel control:15-Channel Mode (Multi-Lightbar)
Extended control for multi-segment lightbars:Inspector Properties
DMX Settings
Fixture Settings
Intensity Settings
Color Settings
Configuration Examples
Basic PAR Light Setup
- Place PAR light prefab in scene
- Configure DMX settings:
- DMX Channel: 1 (or 1, 6, 11, etc. for 5CH mode)
- DMX Universe: 1
- Enable DMX Channels: ✓
- Adjust beam settings:
- Cone Width: 3.0 (wider than spotlight)
- Cone Length: 5.0
- Tilt Offset: 90 (aim straight down)
- Position and aim fixture as needed
Flasher Array
For efficient flasher arrays:Lightbar Wash
For wide area coverage:Blinder Effects
For high-intensity strobe effects:Aiming and Positioning
Tilt Offset
UsetiltOffsetBlue to aim the fixture:
- 0° - Horizontal forward
- 90° - Straight down
- 180° - Horizontal backward
- 270° - Straight up
Pan Offset
UsepanOffsetBlueGreen to rotate the fixture:
- 0° - Forward
- 90° - Right
- 180° - Backward
- 270° - Left
Combined Aiming
Combine both offsets for precise aiming:Shaders
Static lights use the following shaders:VRSL-StaticLight-ProjectionMesh.shader- Light projectionVRSL-StaticLight-LensFlare.shader- Fixture lens effect
Runtime/Shaders/StaticLights/
Lightbar-specific shaders:
Runtime/Shaders/StaticLight-LightBarAndFlashers/
Use Cases
PAR Lights
- Stage Washes - Color washing stages and sets
- Uplighting - Wall and backdrop illumination
- Truss Lighting - Mounted on trusses for overhead coverage
- Floor Lighting - Ground-mounted for uplighting effects
Blinders
- Audience Blinding - High-intensity flash effects
- Strobe Effects - Synchronized strobing
- Impact Moments - Dramatic emphasis
- Photo Flash - Simulated camera flashes
Flashers
- Accent Lighting - Simple on/off effects
- Edge Lighting - Truss and structure outlining
- Strobe Arrays - Large groups of synchronized strobes
- Background Effects - Ambient flashing
Lightbars
- Linear Washes - Continuous line of light
- DJ Booth Lighting - Front-facing wash effects
- Stage Edging - Stage border illumination
- Architectural Lighting - Building facade lighting
Performance Optimization
Use 5-Channel Mode
When you don’t need the full 13-channel layout:Disable Unused Features
Component Mode Optimization
Troubleshooting
Fixture Not Lighting
- Check DMX channel assignment
- Verify RGB channels (5-7 in 13CH, 1-3 in 5CH) have values
- Ensure intensity channel is above 0
- Check
enableDMXChannelsis enabled
Wrong Colors
- Verify channel offset is correct
- Check universe assignment
- Ensure RGB channel order matches DMX software
- Test with manual color tint to verify fixture works
Strobe Not Working
- Verify
enableStrobeis enabled - Check strobe channel (9 in 13CH, 5 in 5CH) has value
- Ensure strobe value is above threshold (~20)
- Verify VRSL Grid Reader strobe output is enabled
Flasher Too Dim
- Increase
lightColorTintintensity (HDR value) - Boost
globalIntensityto 1.0 - Set
finalIntensityto 1.0 - Check single channel mode is enabled correctly
Beam Not Visible
- Increase
coneLengthandconeWidth - Boost
finalIntensityVolumetric - Ensure post-processing bloom is enabled
- Check fixture isn’t obscured by geometry
AudioLink Integration
AudioLink variants support:- Band selection for intensity modulation
- Band multiplier for sensitivity
- Color chord sampling
- Theme color integration
- Per-fixture delay offset