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Moving lights (movers) are dynamic fixtures with pan and tilt capabilities, allowing for precise beam positioning and movement. VRSL provides two types of moving lights: Spotlights and Washlights.

Fixture Types

Spotlight

Focused beam fixture with gobo projection support. Prefabs:
  • DMX Horizontal: VRSL-DMX-Mover-Spotlight-H-13CH.prefab
  • DMX Vertical: VRSL-DMX-Mover-Spotlight-V-13CH.prefab
  • DMX Legacy: VRSL-DMX-Mover-Spotlight-L-13CH.prefab
  • AudioLink: VRSL-AudioLink-Mover-Spotlight.prefab
Features:
  • Sharp, focused beam output
  • 8 gobo/projection selections
  • Volumetric cone rendering
  • Projection surface rendering
  • Fixture mesh visualization

Washlight

Wide-beam fixture for area coverage. Prefabs:
  • DMX Horizontal: VRSL-DMX-Mover-WashLight-H-13CH.prefab
  • DMX Vertical: VRSL-DMX-Mover-WashLight-V-13CH.prefab
  • DMX Legacy: VRSL-DMX-Mover-WashLight-L-13CH.prefab
  • AudioLink: VRSL-AudioLink-Mover-Washlight.prefab
Features:
  • Wide, soft beam output
  • No gobo projections
  • Adjustable beam width
  • Area coverage optimized

DMX Channel Layout (13 Channels)

Both spotlight and washlight fixtures use the standard 13-channel DMX layout:
ChannelFunctionRangeDescription
1Pan (Coarse)0-255Horizontal rotation (0-360°)
2Pan (Fine)0-255Fine pan adjustment
3Tilt (Coarse)0-255Vertical rotation (0-360°)
4Tilt (Fine)0-255Fine tilt adjustment
5Red0-255Red color intensity
6Green0-255Green color intensity
7Blue0-255Blue color intensity
8Intensity0-255Master dimmer
9Strobe0-255Strobe rate (0=off, 1-255=speed)
10Gobo0-255Gobo selection (Spotlight only)
11Gobo Spin0-255Gobo rotation speed and direction
12Reserved0-255Future use
13Reserved0-255Future use

Pan/Tilt Behavior

Channels 1-2 (Pan):
  • Controls horizontal rotation
  • Coarse channel provides main positioning
  • Fine channel provides 16-bit precision
  • Default range: 0° to 360°
  • Configurable via maxMinPan property
Channels 3-4 (Tilt):
  • Controls vertical rotation
  • Coarse channel provides main positioning
  • Fine channel provides 16-bit precision
  • Default range: -180° to 180°
  • Configurable via maxMinTilt property

Color Mixing (Channels 5-7)

RGB color mixing with HDR support:
  • Full 8-bit resolution per channel
  • Hardware-accelerated color calculation
  • Color multiplier support for brightness boost
  • Respects global color tint setting

Gobo Selection (Channel 10 - Spotlight Only)

Spotlights support 8 gobo/projection selections:
DMX ValueGoboDescription
0-311Open/No gobo
32-632Gobo 2
64-953Gobo 3
96-1274Gobo 4
128-1595Gobo 5
160-1916Gobo 6
192-2237Gobo 7
224-2558Gobo 8
Gobo textures can be customized by replacing the projection textures in the material.

Gobo Spin (Channel 11)

Controls gobo rotation:
  • 0-127: Counterclockwise rotation (slow to fast)
  • 128: Stop
  • 129-255: Clockwise rotation (slow to fast)

Inspector Properties

DMX Settings

enableDMXChannels     // Enable/disable DMX control
dmxChannel            // Starting DMX channel (1-512)
dmxUniverse           // DMX universe (1-9)
nineUniverseMode      // Extended universe mode
useLegacySectorMode   // Legacy sector addressing

Movement Settings

invertPan             // Invert pan direction
invertTilt            // Invert tilt direction
isUpsideDown          // Fixture mounting orientation
panOffsetBlueGreen    // Pan offset in degrees (0-360)
tiltOffsetBlue        // Tilt offset in degrees (0-360)
maxMinPan             // Maximum pan range (+/- degrees)
maxMinTilt            // Maximum tilt range (+/- degrees)

Fixture Settings

enableAutoSpin        // Enable gobo auto-spin
enableStrobe          // Enable strobe effects
selectGOBO            // Manual gobo selection (1-8)
coneWidth             // Beam width (0-5.5)
coneLength            // Beam length (0.5-10)
maxConeLength         // Volumetric mesh length (0.275-10)

Intensity Settings

globalIntensity               // Master brightness (0-1)
finalIntensity                // Maximum brightness limit (0-1)
finalIntensityComponentMode   // Enable per-component control
finalIntensityVolumetric      // Volumetric brightness (0-1)
finalIntensityProjection      // Projection brightness (0-1)
finalIntensityFixture         // Fixture mesh brightness (0-1)

Color Settings

lightColorTint        // HDR color tint (default: white)

Configuration Examples

Basic DMX Setup

  1. Place mover prefab in scene
  2. Configure DMX settings:
    • DMX Channel: 1
    • DMX Universe: 1
    • Enable DMX Channels: ✓
  3. Adjust cone settings:
    • Cone Width: 2.5
    • Cone Length: 8.5
    • Max Cone Length: 1.0
  4. Add VRSL DMX Grid Reader to scene

Inverted/Upside Down Mounting

For fixtures mounted upside down:
isUpsideDown = true
invertPan = true    // May need adjustment
invertTilt = true   // May need adjustment
tiltOffsetBlue = 270 // Compensate for mounting

Limited Range Movement

Restrict pan/tilt range:
maxMinPan = 90    // +/- 90° pan range (180° total)
maxMinTilt = 45   // +/- 45° tilt range (90° total)

Performance Optimization

For better performance with many fixtures:
finalIntensityComponentMode = true
finalIntensityVolumetric = 0.5    // Reduce volumetric brightness
finalIntensityProjection = 1.0    // Keep projection full
finalIntensityFixture = 0.7       // Reduce fixture mesh
enableStrobe = false              // Disable if not needed

Shaders

Moving lights use multiple shader components:

Spotlight Shaders

  • VRSL-StandardMover-FixtureMesh.shader - Fixture body
  • VRSL-StandardMover-ProjectionMesh.shader - Light projection
  • VRSL-StandardMover-VolumetricMesh.shader - Volumetric cone

Washlight Shaders

  • VRSL-WashMover-FixtureMesh.shader - Fixture body
  • VRSL-WashMover-ProjectionMesh.shader - Light projection
Location: Runtime/Shaders/MovingLights/

Use Cases

Spotlights

  • Stage Key Lighting - Focused illumination on performers
  • Gobo Projections - Pattern and texture projection
  • Spotlight Effects - Dramatic beam effects
  • Follow Spots - Tracking moving subjects (via Udon)

Washlights

  • Area Lighting - Wide coverage for stages and sets
  • Color Washes - Full-stage color changes
  • Uplighting - Wall and backdrop illumination
  • Ambient Lighting - General scene lighting

Troubleshooting

Fixture Not Moving

  • Verify DMX channel assignment matches control software
  • Check that pan/tilt channels are receiving data
  • Ensure enableDMXChannels is enabled
  • Verify VRSL Grid Reader is present and configured

Erratic Movement

  • Increase smoothing (in Grid Reader settings)
  • Check for stream compression artifacts
  • Verify channel assignments don’t overlap
  • Test with slower movement commands

No Light Output

  • Check intensity channel (Channel 8) is above 0
  • Verify RGB channels (5-7) have values
  • Ensure globalIntensity and finalIntensity > 0
  • Check that fixture isn’t obscured by geometry

Gobo Not Appearing

  • Spotlight only - washlights don’t support gobos
  • Verify Channel 10 is within correct range
  • Check selectGOBO property in Udon mode
  • Ensure gobo textures are assigned in material
AudioLink variants support:
  • Band selection for intensity modulation
  • Band multiplier for sensitivity adjustment
  • Color chord sampling for auto-coloring
  • Theme color integration
  • Delay offset for timing effects
See AudioLink Setup for configuration details.